Join Aaron F. Ross for an in-depth discussion in this video Disabling solver evaluation, part of Creating Simulations in Maya Dynamics.
In this chapter on Rigid Body Dynamics, we'll be looking at integrating…keyframes with a Dynamic Simulation.…So we can integrate keyframes in several different ways, we can keyframe the…strength of fields, we can keyframes attributes such as Ignore and we can also…animate an object with traditional keyframes methodology and then let the…Dynamics takeover at a certain point in time by keying the active attribute.…We'll be learning all those techniques in this chapter.…In order for any of those to really effectively work you actually have to turn…off the Rigid Body Dynamics engine while you're working on keyframes.…
And the reason for that is of course that you can't really scrub in the…Timeline, and if you do, simulation is just going to break; it won't work.…And we'll also have performance issues.…Sometimes if you've got a heavy scene and you try to like skip forward to a later…point in time to set a keyframe, you'll be sitting there for a really long time…waiting for the whole thing to calculate.…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Creating Particle and Fire Effects with Mayawith Aaron F. Ross3h 46m Intermediate
Maya Essentials 5: Animation Toolswith George Maestri1h 20m Beginner
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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