Join Aaron F. Ross for an in-depth discussion in this video Disabling rigid body nodes with Ignore, part of Maya Dynamics: Creating Simulations (2012).
Here's another really helpful attribute for the Rigid Body node, it's called Ignore.…Basically it does just what it sounds like it causes that particular Rigid Body…node to not function. It just turns it off essentially.…And why would we want this?…Well, when you're testing scenes sometimes you need to turn certain things…off and turn other things on while you're working on them just for…performance reasons.…Here is a really good example of why you would need to use Ignore.…I have got my super heavy pins here, the ones that are ultra high level of detail…and I am doing that just that we can see the problem of poor performance here.…
My bowling ball's taking forever to get down there; it's only going at 2 frames…per second to get all the way down there and the reason why it's going so slow…is because it's actually calculating collisions with the pins, even though the…ball is way over here it still has to test every polygon on the ball to see if…it's touching any of the polygons on the pins.…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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