Set Skydome lighting and camera backdrop options.
- [Instructor] In Arnold version 5,…lights have visibility attributes…that determine how much that light will contribute…to the various render components…such as diffuse and specular and volume.…And for an Arnold skydome light,…we can also control the visibility to the camera…and through transmissive materials.…Let's do a rendering.…Go to the Arnold menu and choose render…to open up the Arnold render view.…Select the skydome in the viewport,…and open up its attributes, Control + A.…
At the top of the attribute editor…for the AI skydome shape node…are the skydome light attributes.…Scroll down a little bit below that…into the subsection for visibility.…And now we can control…each of the render components separately.…For example, if I want hotter reflections in the river,…I can increase the specular amount.…I'm not limited by this slider.…I can bring it down to 0…and I've got no specular reflections.…Bring it up to 1,…and I've got full specular reflections…as determined by the physical simulation.…
But I could just type in another value here,…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
2. Studio Lighting
3. Natural and Environmental Lighting
4. Materials and Mapping
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