Join George Maestri for an in-depth discussion in this video Differences between NURBS and polys, part of Maya 2015 Essential Training.
…In this chapter, we're going to take a look at how to create polygonal models.…But before we do that, let's take a step back and…understand the differences between the two major geometry types in Maya.…Now Maya supports two types of geometry, one is NURBS,…or NURB surface, and that stands for Non-Uniform Rational B-Spline.…That's a mouthful.…Really, all you have to know is that it's an object comprised of curved patches.…So if you zoom into this object here, you'll see that the sides of this object…are curved and each one of these squares…or rectangles is a hatch with curved edges.…Now the polygonal object is a lot different.…If I Shift-select that, you'll see that it has a lot more detail.…And if we zoom in, you'll see that, that detail is comprised of basically…rectangles or flat polygons, and each one of these has a straight line for an edge.…So NURBS have curved edges, Polys have straight edges.…And so this creates a fundamental difference in the way…that they work and the way that you build objects.…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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