Become familiar with the various types of geometry available in Maya 2018. In this video, George talks about the differences between NURBS and polygonal objects. NURBS are patch-based objects comprised of curved surfaces. Polygons are made up of straight edges. Polygons are easier to model with, but create smoother surfaces.
- [Instructor] Let's take a look at modeling in Maya.…In Maya, there are two main methods…for creating objects.…NURBS modeling,…and polygonal modeling.…Now, we'll take a look at poylgonal modeling first.…But before we do that,…let's understand the basic differences…between the two types of modeling.…So, I have two objects here…on the screen.…I have a nurbs sphere…and a polygonal sphere.…Now, if we…shift select, or marquee select both of these…the first thing you'll notice is that the nurbs object…has a lot less detail…than the polygonal object.…
And that's because if we zoom in here…we'll see that the nurbs object…is comprised of curves…rather than straight lines.…So, the amount of detail you need…to create the surface…is a lot less.…So, it's comprised of curved patches…as well as curves.…Now if we go over to the polygonal object…you'll see that there's more detail.…And between the detail, you'll see that…we have straight lines…called edges.…
Now, each…little rectangle here…is actually a flat plane…in a polygonal object…where in a nurbs object…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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