From the course: Modeling Vehicles in Maya
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Detailing the rims - Maya Tutorial
From the course: Modeling Vehicles in Maya
Detailing the rims
Okay, continuing on with more modeling work on the rims. So, we've got the block up pretty much established. So, now let's look at some of the intermediate details. In our photo reference, we can kind of see that the chunks that are pushed inwards have this kind of slope to them. They go even further back right at this point. So, let's try to get that into our model. So, what I want to do is eventually I'll be grabbing some of these vertices, and pushing them back, but I want them to start slipping back more gradually. So, I want to insert an edge loop right here, in order to keep it kind of straight up to a point, and then start to slope back. So, let's go to Edit Mesh, and Insert Edge Loop Tool, and I'll put an edge loop right in about here. All right, now I'm just going to hit W to exit the Insert Edge Loop Tool, and let's go into Vertex Mode. And, I just want to select these vertices right about here, and let's push them back. Let's exit that, and deselect it, and we'll just…
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Making one section of tire tread5m 24s
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Duplicating the tire tread3m 6s
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Bending the tread into a circle4m 41s
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Beveling the edges of tread detail4m 3s
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Making the rims4m 59s
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Blocking out the rims3m 10s
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Detailing the rims4m 28s
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Finishing the rims3m 7s
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Modeling the hub6m 18s
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Referencing the wheel in the car scene4m 31s
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