When you model with NURBS there are some times when you'll need to detach or…break apart surfaces, and we can do this using the Detach command. Pretty simple.…So in this model here we have a propeller at the back of the submarine and as…you can see, there's a little line here where we have the scene between the back of the…sub and this propeller.…So let's go ahead and detach the back part of this surface so that way we have a…scene that is exactly right, and this is very similar to inserting isoparms.…
We start with an isoparm, but we use that as a Detach point rather than an Insert point.…Let me show you. So we're going to go ahead and right-click > Isoparm, and I am going to just go…ahead and left-click and drag to get a line that's pretty much even with that seam.…So as you can see, I've got this little dotted yellow line here at that seam,…and let's go ahead and under surfaces, Edit NURBS > Detach Surfaces, and when I…do that, look what happens.…
We get one, two surfaces and they're pretty much aligned.…
- Creating NURBS primitives
- Manipulating NURBS surfaces and curves
- Detaching NURBS surfaces
- Creating Bezier curves, arcs, and text
- Opening and closing NURBS curves
- Duplicating curves
- Working with the Resolve, Loft, Extrude, and Planar commands
- Creating curves on a surface
- Trimming surfaces
- Working with NURBS Booleans
Skill Level Beginner
1. Modeling with NURBS Primitives
2. Working with NURBS Curves
3. Creating NURBS Surfaces from Curves
4. Refining NURBS Models
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