Join Ryan Kittleson for an in-depth discussion in this video Designing the pose, part of Digital Creature Creation in ZBrush Photoshop and Maya.
At this point the Dewhopper is ready to be set up for animation.…Although, the rigging and animation of the character is beyond the scope of this…course, there is one thing you can do as a modeler to show off your creation.…By posing the creature, you can present it in a way that depicts it in its…natural habitat or expresses its personality.…Unlike humans and familiar animals, people have never seen a Dewhopper…before, so they wouldn't know if its neutral modeling and rigging pose was…its natural standing pose.…In order to make the model look more appealing and to remove confusion about how…it's supposed to stand, we are going to be posing it.…
First of all think about what your creature could be doing, what's its…behavior, is it an aggressive predator or is it skittish prey, what kind of…situations could it be in?…This is a good opportunity to look at photos of similar animals and to see what they do.…You should also probably sketch out a few ideas on paper.…I'm going to put the Dewhopper in a defensive pose, as if arrival creature is…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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