Join Aaron F. Ross for an in-depth discussion in this video Deleting edges and vertices, part of Creating Natural Environments in Maya.
When working with subdivision surfaces, once again, your goal is to have…quadrilateral polygons everywhere, if possible.…So what I've done here is I've chopped through, with the Split Polygon tool, to…create these triangles.…What I also need to do is to delete these edges inside here, and what that'll…end up doing is creating a four-sided polygon with 1, 2, 3, 4 vertices on each polygon.…Cool! So what I'll do is I'll right-click and go into Edge component mode.…
We can select that edge.…In fact, in this case I can just delete the edge by hitting the Delete key on the keyboard,…and that will actually wipe that out.…In some cases, you may need to use the menus Edit Mesh, Delete Edge/Vertex if…you've got associated vertices on the ends of edges that you need to remove.…In this case, I don't need to, because I need to keep that vertex right here.…So what I am going to do is just go around, Shift+Select on all of these, and…press the Delete key.…
And what I've done now is I've created what I like to call a four-sided triangle.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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