Join Aaron F. Ross for an in-depth discussion in this video Deleting edges and vertices, part of Creating Natural Environments in Maya.
When working with subdivision surfaces, once again, your goal is to have…quadrilateral polygons everywhere, if possible.…So what I've done here is I've chopped through, with the Split Polygon tool, to…create these triangles.…What I also need to do is to delete these edges inside here, and what that'll…end up doing is creating a four-sided polygon with 1, 2, 3, 4 vertices on each polygon.…Cool! So what I'll do is I'll right-click and go into Edge component mode.…
We can select that edge.…In fact, in this case I can just delete the edge by hitting the Delete key on the keyboard,…and that will actually wipe that out.…In some cases, you may need to use the menus Edit Mesh, Delete Edge/Vertex if…you've got associated vertices on the ends of edges that you need to remove.…In this case, I don't need to, because I need to keep that vertex right here.…So what I am going to do is just go around, Shift+Select on all of these, and…press the Delete key.…
And what I've done now is I've created what I like to call a four-sided triangle.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Q: When I create a new document and attempt to use the Fly tool, it works as expected. When I try to use the Fly tool with any of the downloaded exercise files, I get the following error message:
// Error: setAttr: A child attribute of 'camera1.rotate' is locked or connected and cannot be modified.
A: In some of the lessons, the camera is locked. That's by design.
If you want to unlock the camera, go to the Camera panel menu directly above the viewport. Choose View > Select Camera. Now look in the Channel Box. The Translate or Rotate channels may be grayed out. Click-drag the names (not the numbers) to select multiple channels. Then right-click and choose Unlock Selected.
One exception: if you see a channel displaying in blue, that means the camera is constrained to something. For example, the Rotate channels could be aim-constrained to the camera's aim point. You don't need to unlock these and you shouldn't try to change them or keyframe them.
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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