Displace mesh vertices at render time.
- [Instructor] Displacement mapping is a render technique…to deform mesh vertices based upon a matte input.…Here we will use it to apply…a high resolution heightmap to a a landscape.…Displacement in Arnold doesn't display in the viewport.…For convenience, I've created a proxy object…using the texture deformer, so that we can…get an idea of the composition.…Let's open up the Hypershade from the status line.…In the browser section,…select the two materials labeled terrain.…
I'll drag my mouse across those two.…And in the graph toolbar click Input and output connections.…Now we see the graphs for those two materials.…One of them is applied to the proxy object…and the other is applied onto the plane…that we're going to deform.…Let's do a rendering of the proxy object…with low level of detail, so that we can see…the improvement after we add the Arnold displacement map.…In the Arnold menu, choose Render.…
The first time you launch the Arnold RenderView,…Maya may hiccup for a moment…and you may or may not get a progress dialog.…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
2. Studio Lighting
3. Natural and Environmental Lighting
4. Materials and Mapping
Next steps1m 2s
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