Join Eric Keller for an in-depth discussion in this video Defining sub-surface scattering, part of Creating Textures and Shaders in Maya.
Subsurface scattering is a phenomenon that occurs when photons of light…penetrate the outer layers of the surface.…It bounces around inside and then leave the surface to return back into the environment.…It's a phenomenon that gives human skin a very translucent quality and adds to…the realism when you do character models.…So for sample on this particular model, you can sort of see the red quality in the ears.…There's a strong light coming from the background that's sort of lighting up the…ears and making it look like sort of thin cartilage.…There is also sort this slight reddening here in the shadows.…
When shading characters is just one of the things that really adds to the…realism of the render.…So you look in this setup of the actual scene here, add a strong light in the…foreground, and then a directional light coming in the background.…This directional light is lighting up parts of the surface and making it…look semi-translucent.…That's why I have another diagram here to illustrate the basics of how…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 14m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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