Now I want to build a material, and place it onto the surface of the flag.…Go ahead and select that flag, and I want to press the 5 key to see shading, and…I also want to press the 6 key, so that once I have a texture applied, I will see…it in the viewport.…To assign a new material, I'm just going to right-click, and choose Assign New Material.…My new material dialog pops up;…I don't need any highlights on this, so I'll use a Lambert shader, or LambertmMaterial.…The Attribute Editor opens automatically, and I've got Lambert2.…
Let me rename that, and I'll call this one flag1Lambert, and press Enter.…I'll just increase the Diffuse amount a little bit; let's say, a value of 0.95.…That will just make it render brighter.…And I want to drop a map into this Color channel.…I'll click here to create a new render node, and this going to be a file texture,…so I'll choose File.…Then in the Attribute Editor, I'll need to browse for that file, and it takes me…directly to my current project sourceimages, and I'll select that first flag…
Author
Released
11/30/2012- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Duration
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Related Courses
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Introduction
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Welcome39s
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Using the exercise files1m 28s
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1. nCloth Basics
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Adopting a scale convention4m 27s
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Building polygon primitives5m 42s
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Freezing transforms1m 38s
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Creating passive colliders1m 46s
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Creating nCloth2m 17s
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Setting Nucleus Space Scale2m 47s
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Choosing an nCloth preset2m 18s
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2. Simulating Dynamic nCloth
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Planning and preparing1m 10s
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Laying out the scene4m 49s
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Defining materials2m 40s
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Constructing a simulation5m 48s
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Adjusting strength drop-off3m 15s
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Adding Nucleus wind1m 29s
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Using interactive playback1m 33s
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3. Directing nCloth
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Tuning solver attributes2m 34s
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Adjusting dynamic properties4m 29s
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Setting the initial state2m 25s
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Creating an nCache6m 59s
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4. Optimizing Performance
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Duplicating nCloth5m 25s
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Assigning Nucleus solvers2m 14s
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Using collision layers5m 6s
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Extruding nCloth3m 14s
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Modeling nCloth garments2m 30s
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5. Integrating nCloth with Animation
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Welding adjacent borders4m 17s
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Working with nCaches6m 32s
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Painting cache weights3m 54s
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6. Simulating Special Effects
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Simulating many objects6m 44s
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Adjusting lift and drag6m 30s
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Applying wind shadow2m 34s
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Connecting nCloth to fields4m 19s
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Simulating rigidity3m 46s
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Scaling time with nCache2m 5s
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Tearing nCloth2m 40s
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Conclusion
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Goodbye47s
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Video: Defining materials