Join Aaron F. Ross for an in-depth discussion in this video Defining materials, part of Understanding Maya nCloth.
Now I want to build a material, and place it onto the surface of the flag.…Go ahead and select that flag, and I want to press the 5 key to see shading, and…I also want to press the 6 key, so that once I have a texture applied, I will see…it in the viewport.…To assign a new material, I'm just going to right-click, and choose Assign New Material.…My new material dialog pops up;…I don't need any highlights on this, so I'll use a Lambert shader, or LambertmMaterial.…The Attribute Editor opens automatically, and I've got Lambert2.…
Let me rename that, and I'll call this one flag1Lambert, and press Enter.…I'll just increase the Diffuse amount a little bit; let's say, a value of 0.95.…That will just make it render brighter.…And I want to drop a map into this Color channel.…I'll click here to create a new render node, and this going to be a file texture,…so I'll choose File.…Then in the Attribute Editor, I'll need to browse for that file, and it takes me…directly to my current project sourceimages, and I'll select that first flag…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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