Join Ryan Kittleson for an in-depth discussion in this video Defining joints, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Another anatomical feature that is often overlooked is the joints.…Having well-defined joints goes a long way towards making creatures…believable and feel solid.…Joints that are lacking in definition will look soft and mushy and it happens…way too often in beginner work.…Let's look at this reference image.…I wanted to find animals that have particularly pronounced joints.…This frog is a good example.…You can see how the joints have sharper angles to them and it makes the…whole limb feel solid.…So let's go into the ZBrush and open up our exercise file.…
Go into Exercise Files > Ch_3, Folder 03_06.…So we've got a lot of the midrange detail and the muscle sculpted in already,…and let's look at how we can make these joints look better.…I am going to zoom in on the knee on the back leg, and I am just going to switch…to my Custom Clay Brush.…I will shrink the size down a little.…I am just holding down a Spacebar while I do this.…So as you're sculpting joints you want to think about the structure of the bones…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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