…Now that we understand how scale works, how working…units work, we need to look at the grid.…The grid is a way for us to, just at…a glance, look at something and tell how large it is.…However, you need to work around some of the quirks and kinks of…the MAYA grid because it's behavior is not obvious and it's a bit misleading.…All right, so let's see what we've got so far.…We've got a character here and…he's built at unity scale.…And you'll see the perspective grid is very small here.…
And if I tap the space bar and go out to the other…four view ports you'll see that the spacing of the grid is very tight.…And if I dolly back in my front view the grid…lines become so small that they all merge into a solid mass.…And if I dolly forward, we can see the individual grid lines.…All right, let's go to the grid dialogue,…and we'll change this up. It's under Display Grid options.…And this is the default size of the grid.…This length and width is the side of the grid in the perspective view.…
And it's measured from center to edge.…
AuthorAaron F. Ross
- Managing projects assets
- Versioning scenes
- Importing, exporting, and sending scenes to other applications
- Referencing files
- Populating a master scene with assembly references
- Loading and unloading modules
- Setting options for new scenes
- Customizing Maya's interface
Skill Level Beginner
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
Creating Shader Networks in Maya and mental raywith Aaron F. Ross5h 28m Intermediate
1. Asset Management
2. Customizing the Interface
3. User Preferences
4. Working with Scenes
5. Referencing and Scene Assembly
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