…Once we've got the basic dynamics working for the nHair…system, we can start focusing on the look of the hair.…We'll select the nHair and then go to the Attribute Editor, Ctrl+A.…And go to the Hair System Shape node.…And up near the top is the Clump and Hair shape section.…We saw a little bit of this previously,…for example, the number of hairs per clump.…I'll bring that down just a little bit to a value…of five just for demonstration purposes here, to speed up our performance…in the viewport. Most importantly, you will see thinning.…Let's get a little bit closer here so we can see this.…
Thinning is not the reduction in number of hairs per clump,…it's the modulation of the length of individual hairs within a clump.…And so, with a thinning of zero, all of the hairs are exactly the same length.…And with a thinning of one, some of the hairs…actually have a zero length, and some have a length determined…by the original curve.…We don't want to have a non-zero thinning value ever.…Because it's really unrealistic to have hair that's cut so…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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