Join Ryan Kittleson for an in-depth discussion in this video Decimating the geometry, part of Digital Creature Creation in ZBrush Photoshop and Maya.
The cracked mud that we have now looks great, but it's way too dense to take into Maya.…We need an efficient way to turn this model into something a lot lighter.…We could retopologize it like we did with the Dewhopper, but that would be a lot…of work for something that doesn't even need to be animated.…For rough organic shapes like this that don't need a nice clean topology, I find…that Decimation Master is a great tool.…Decimation Master is a plug-in that intelligently simplifies an object's…geometry by getting rid of polygons and areas of low detail and leaving them in…where detail is fine.…
Let's dive in and use it.…First I want to make a duplicate of the Ztool.…This is because the decimated mesh will replace the original Subtool.…I'm going to need to use the original one to capture its detail eventually.…So go up to your Tool palette and click Clone.…So now we've got two copies of the exact same model and I actually want to…rename one of these so I can help keep them straight.…So I am going to click on that copy and click on Rename.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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