Join Ryan Kittleson for an in-depth discussion in this video Cutting UV seams, part of Digital Creature Creation in ZBrush, Photoshop, and Maya.
Now that the modeling and sculpting is done we can lay out the UVs.…Basically, this means that we flatten out the model like a bare skin rug so that…texture maps can be applied to it.…We'll be going back and forth between ZBrush and Maya a lot in this chapter,…because each program has different tools for UV mapping.…Some of the tools in Maya are better than the ones in ZBrush for certain…functions and vice versa.…One thing that Maya does well is it allows you very precise control of…where seams get cut.…ZBrush has the UV Master plug-ins that can cut seams as well, but it does…so very imprecisely.…
I don't want to have complete control over my seams in order to get the most…efficient use of my texture space.…The first thing we need to do is cut seams on the model and this is best done in Maya.…So I used GoZ to get us here.…We've got the model selected.…I'm just going to zoom in a little bit on it and let's hit 5 to go into our…shaded view and I also want to open up the UV Texture Editor.…You can see here that there is nothing to see.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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