Join Aaron F. Ross for an in-depth discussion in this video Customizing the Ocean shader, part of Maya: Creating Fluid Effects (2013).
The Maya Ocean is controlled by a custom material shader that only works with…NURBS surfaces that are oriented so that they are flat relative to the world.…In other words, they need to be planes that lie in the ZX plane of the world …or the ground plane of the world.…The ocean itself is a very large NURBS plane that's been stretched into a…circular shape and it's got the ocean shader applied to it automatically.…In fact, you could apply the ocean shader to any NURBS surface that's laying flat to the ground.…
Okay, let's play around with the Ocean Shader Attributes. But just so we get a…little bit better realism, I'm going to just put a blue color in the background of my camera here.…So with Camera 1 viewport active, I'll go to View>Select Camera and open up the…attribute with Ctrl+A. Just go down into the Environment section and change the…background color here. I'll do kind of periwinkle blue there, and let's…render that and see what it looks like.…Now I'm rendering this is in Maya software. I want to mention in passing that…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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