Learn and understand methods of customizing the Maya 2017 interface. In this video, we take an in depth look at ways to customize the Maya interface. The lesson starts off with ways to turn on and off elements using the Preferences window. We also take a look at how to change layouts and tear off menus.
- [Voiceover] Maya has a very customizable interface,…so let's take a look at how to change the way Maya looks.…Now, by default, Maya basically gives you everything,…and you may want to turn on or off parts of Maya…that you may not be using, so we can do…a lot of this by using preferences.…So if we go into Windows, you can see…that we can go under Settings, Preferences,…Preferences, and that brings up this window.…Another way to get to this is to go down here…to the bottom corner, and we have…animation preferences here, and that will bring up…the same menu but just default you to the time slider.…
Now, regardless of how you get into this menu,…if you go up to Interface, you can change…some of the ways that Maya looks.…We can change our Menu set here, and this is really…just operating this pull-down here,…and we can also turn on or off the main menu bar.…If you're really familiar with the Hotbox…and want to use that, and you don't need that menu bar,…you can actually turn that on or off.…You can also turn on or off menus in the view ports.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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