Join George Maestri for an in-depth discussion in this video Creating weight, part of Character Animation: Maya.
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The next step is to worry about weight shifts.…So, there are a couple of places where the character moves his weight from one…foot to another, and we need to make sure that that shift of weight is realistic.…So, let's take a look at what we have so far.…(Character: Ha, it worked! Prepare to meet your doom!)…So, basically, he comes up, so his feet are still flat on the ground, which is fine.…
This shift in weight is actually pretty good, because he anticipates and then he…puts his foot down, so really, a shift in weight is where he moves his foot.…So, let's take a look at this foot. That was okay.…The next one, however, is this foot, the left foot.…In this case, I think we need to accentuate that shift in weight a little bit…more, so we can do this by creating an in-between.…So, the foot starts at frame 30 and ends at frame 36, so we have got about six frames here.…
Now, actually, I would like to have a little bit more time in this, so what I am…going to do is I am actually going to push back this pose a little bit.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue