Join Aaron F. Ross for an in-depth discussion in this video Creating transform nConstraints, part of Understanding Maya nCloth.
Our flag is currently falling, and it's falling at the correct speed, because…we've set the Space Scale.…Now we want to attach it to the flagpole, or freeze certain parts of the flag to…certain locations in space.…To do this, we'll use a transform constraint; that's a flavor of nConstraint, and…an nConstraint is a constraint that only applies to nucleus objects.…It's a similar concept to standard animation constraints, such as, like, an orient…constraint, or a parent constraint,…but nConstraints, of course, only work with nucleus objects.…
What I want to do is select the flag, and then choose a vertex or vertices, and…then apply the constraint.…I'll right-click, and go to Vertex component mode, and I'll just select the…top left corner of my flag, and I'll go to the nDynamics menu set, and…choose nConstraint.…You'll see there are a lot of menu items here.…These are all just slightly different variations on the same node type.…The nConstraint has lot of different options, and these menu items let you choose…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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