Join George Maestri for an in-depth discussion in this video Creating textures in Photoshop, part of Modeling a Cartoon Character in Maya.
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- Maya's 3D paint is a really nice feature,…but many times it's not enough.…You might need to have advanced photo editing tools…to paint your textures, and many times…you'll need to bring it into something like Photoshop…or another image editing package to do that.…So let me show you how to get the mapping…out of Maya and into something like Photoshop.…So we're gonna go ahead and select our character…and we're gonna do this in the UV texture editor.…So I'm gonna go into UV texture…and you'll see that this is my mapping for my character.…
Now, I can export this as an image…by going into Polygons, UV Snapshot.…And then all I have to do is just fill out the form.…Give me a file name.…Well, I'm gonna go ahead and browse…over to my source images folder…and let's just call this mapping.…Okay, just give it a nice, generic name.…The size, well, I want a 1K image…so I'm gonna keep this at 1024 by 1024…and I'm gonna keep my aspect ratio.…
And then the color value,…what color do you want the wires?…And then, what image format?…
- Designing a character
- Creating a turnaround
- Blocking out the body
- Modeling facial features
- Creating arms and legs
- Adding details: teeth, eyes, eyebrows, etc.
- UV mapping the character
- Adding textures and materials
Skill Level Intermediate
1. Basic Design
2. Modeling the Character's Body
3. Creating Arms and Legs
4. Adding Details to the Character
5. UV Mapping the Model
6. Textures and Materials
Texturing eyes5m 31s
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