Join Ryan Kittleson for an in-depth discussion in this video Creating tail spikes, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Here's another relatively easy task, making some spikes for the tip of the tail.…Of course there is going to be some handy tips sprinkled around that can help…out in all kinds of situations.…Let's start out by making a cone primitive on the ground.…So let's go to Polygons and pick the Cone Primitive.…I am just going to drag it out here anywhere and pull it up.…I am going to hit F to zoom in on it.…By default, that's a pretty nice cone, but its topology is all wrong for ZBrush.…The cone's polygons are all long and stretched out.…
ZBrush likes polygons to be roughly square-shaped for best sculpting.…So let's go into the cones creation parameters and change its subdivision access…to 4 and set the subdivision height to 4 as well.…So over here in the Channel Box, we'll just go to polyCone INPUTS and…Subdivisions Height type-in 4, and Subdivisions Axis 4 as well.…Now you might not need to use exactly these numbers, but the result is something…it's a lot more square, you see the size of these different polygons is for the…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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