Join Jason Baskin for an in-depth discussion in this video Creating a support structure, part of Rigging a Face in Maya.
…Like all rigging challenges there are a range of…different approaches to creating joint based facial set ups.…One very popular approach utilizes many of the same techniques…used with a blend shape rig to control joint placement.…In this lesson we'll explore how curve and low poly…based support structures can serve as foundation for facial joints.…So the concept behind a joint-based facial rig is that we're…going to be making all the deformations to the characters face.…Shaping all the expressions, entirely using joints.…
But doing this by manually moving one joint…at a time is a especially complex process.…I know that some studios do handle that by using driven keys, which allows the…technical director to simply move one joint…at a time to form a facial expression.…But this is a very slow process and it doesn't give the…technical director much control over modelling in any sort of traditional way.…So a simpler solution to control the joint placement is…to create an underlying structure that the joints will ride on.…
- Understanding morph targets
- Using Soft Select, Artisan Sculpt tools, and symmetry options
- Splitting symmetrical shapes into asymmetrical pairs
- Connecting eye rotation to the GUI
- Working with eyelids, using blend shapes or fan joints
- Creating a basic UI control
- Connecting controls
- Orienting joints and creating a support structure
- Attaching joints to the support structure
- Binding joints to the final mesh
- Balancing shape fidelity with rig density and usability
Skill Level Intermediate
1. The Blend Shape Approach
2. Rigging Eyes and Eyelids
3. Building and Connecting Controls
4. Joint-Based Approach
Next steps1m 8s
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