Join George Maestri for an in-depth discussion in this video Creating stretch in the Node Editor, part of Rigging a Cartoon Character in Maya.
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- Now let's go ahead and set up stretch using nodes.…It's going to be a little bit of a different process,…a little bit more visual but it should work…just about the same as expressions.…So, what we need to do is open up the node editor.…Now, there are two places you can find this.…One is in the Hypershade window…and here is a node editor here…but because I'm working on a small screen…this probably won't be able to be seen by you.…So, I'm going to get you to go ahead…and use the other node editor…and that's under Windows, Node Editor.…Nice big window that we can see.…
So, I'm going to go ahead and start adding in nodes.…Now, if you haven't used the node editor before,…basically it's a way to connect things together…and also do operations on them,…such as multiplication, decisions, all that sort of thing.…There's a lot you can do in this node editor.…So, I'm going to talk you through the process as I go,…but let's go ahead and just get started.…Now, the first thing we need to do is add in…all the objects we're going to be using.…
- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
1. Creating Stretchy Joints
2. Creating Stretchy Spines
Adding spine stretch6m 58s
3. Setting Up FK/IK Switching
4. Skinning and Blend Shapes
5. Facial Rigging
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