Join George Maestri for an in-depth discussion in this video Creating stock poses, part of Character Animation: Maya.
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When you work with the same character in many scenes, a lot of times that…character will be adopting similar or the same poses across multiple scenes, so…sometimes it's easier to create a library of poses that you can use as raw…material to construct other poses.…Now what I have done here is I have created a file called ManyPoses, and it has…about 10 or 12 poses in here.…I've got a real simple pose with his arms at his side, his hands on his hips,…and kind of showing his palms on both hands, and then that slouchy pose,…the proud pose that we did before, and then a couple of more specific poses.…
Now these can be any pose you want, they could be any number of different poses, but…let me show you the technique that I use for mixing and matching poses to create new ones.…If I select everything in the character, you'll notice that I have one major…pose every two frames.…When I animate a scene typically I'll start at frame 1 or somewhere in that range, …but I want to be able to hang on to these poses to use in another scene.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue