Join George Maestri for an in-depth discussion in this video Creating the spine skeleton, part of Maya: Character Rigging.
Now let's go ahead and draw the spine and start developing the upper part of…this character's body.…Now I already have the leg skeletons in place and we're going to start working…with the character's spine.…Now before we do that let's take a look at how this character is constructed.…I'm going to turn on Wireframe on Shaded here, so that way we can see that these…characters actually two separate objects, his hips and his legs are one piece…of geometry, and his shirt and his hands are a separate piece of geometry.…
Now the cool thing about this character is that the upper part of the…body rotates around the lower part, which will give us kind of a nice… cartoony effect.…It's a nice way to have the character, have his shirt kind of move over the…other geometry without too much complication.…But also notice how we have just a couple of edge loops here, we have one for…the bottom of the shirt and then two in the middle, and then a couple of more to…develop his chest area, and then also the head itself is separate.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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