Join George Maestri for an in-depth discussion in this video Creating spine controls, part of Maya: Character Rigging.
Now that we have the lower body pretty much rigged, let's go ahead and start…moving up the spine and rig the upper body.…We are going to start with the spine.…Now I've created a couple of different controls here to manipulate the spine.…And you can see that they have their own unique shape, and I have a kind of a…little point at the front.…So you can tell which way the hip joints are facing.…So let's go ahead and move these into place and get everything hooked up.…So the first thing I want to do is snap these to these spinal joints.…
I'm going to turn off geometry here in my visibility, just so we can see this a…little bit more clearly.…I'm going to select my lower joint here called SPINE_1, turn on Snap, and go…ahead and move that into place and snap that to the SPINE_1 joint, same for…SPINE_2 and again for SPINE_3.…So I want to make sure that those are snapped, and when I move those…obviously, we need to freeze transformation, so I'm going to go ahead and…turn off Snap here.…
Shift+Select all of these, Modify > Freeze Transformations, and that sets…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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