How To Create Spine Controls In Maya


show more Creating spine controls provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya show less
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Creating spine controls

Now that we have the lower body pretty much rigged, let's go ahead and start moving up the spine and rig the upper body. We are going to start with the spine. Now I've created a couple of different controls here to manipulate the spine. And you can see that they have their own unique shape, and I have a kind of a little point at the front. So you can tell which way the hip joints are facing. So let's go ahead and move these into place and get everything hooked up. So the first thing I want to do is snap these to these spinal joints.

I'm going to turn off geometry here in my visibility, just so we can see this a little bit more clearly. I'm going to select my lower joint here called SPINE_1, turn on Snap, and go ahead and move that into place and snap that to the SPINE_1 joint, same for SPINE_2 and again for SPINE_3. So I want to make sure that those are snapped, and when I move those obviously, we need to freeze transformation, so I'm going to go ahead and turn off S...

Creating spine controls
Video duration: 4m 38s 4h 37m Intermediate

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Creating spine controls provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Rigging in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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