Join Veejay Gahir for an in-depth discussion in this video Creating a solid with the Extrude tool, part of Modeling an F1 Wheel in Maya.
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…In this video, I want to show you how to create a solid from the…polygons that we created in the previous…video, where we dissected them into quarts.…So in chapter 2, if you open up file F1 Solid.…Let's take a look at our Layer Editor on the right hand side.…And at the very top you can see, there's a Body Solid layer.…And this is going to be the end result of this video.…So let's hide that, and open the layer below this body quarts.…Let's simply select the layer.…We're going to go to polygon shelf, extrude.…
And we're going to extrude using the blue vector arrow.…The blue vector arrow is the normal…direction to all the faces that are selected.…Move it down like this.…We don't know exactly what dimension, so we're just going to eyeball this in…for now, and we can always adjust the dimension at a later date.…We're not going to use any of these options down the side here.…We're just going to leave the options as they are, then just click out in space.…So if I right click on this To object mode, and then select until it goes green.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render