Join George Maestri for an in-depth discussion in this video Creating a smooth proxy, part of Maya 8.5 Character Rigging.
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Let's go ahead and open 07_02.…Now that we have some of these parameters locked down so that we don't…accidentally move them around, we can do the same for the geometry, okay.…So one of the things we want to do with geometry is you want make sure that it's locked, okay.…So if we select this geometry, make sure that all of these are grayed out so you…can't accidentally move them.…Now the other thing we want to do with geometry is we want to smooth the character.…This character is actually fairly low-res character and typically how you create…a character is you model at low-res, and then you smooth it using Smooth Proxy…to render at a higher res.…
Now how Smooth Proxy works is really very simple.…We go into our Polygons menu, we go under Proxy > Subdiv Proxy.…What that does is it tells you how many subdivision levels we want.…Now this could be changed later and then a bunch of other parameters as to how…you want the mesh to be created exponential creates a smoother mesh so you…kind of want to do that. And usually just the defaults are fine.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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