Join George Maestri for an in-depth discussion in this video Creating a smile/frown control using expressions, part of Character Rigging in Maya.
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At this point, we understand how to do controllers that work in two dimensions,…such as this Sneer control here and this Grrr control here.…We can combine these two to make a Smile/Frown control.…So basically, what we are going to do is take everything that we did for each…one of these and combine them onto one.…So we have this controller here and what we want is top right, we want to go…ahead and pull the mouth up into a smile on one side, pull it up into a smile on…the other side, and then bring it down into a frown on each side as well.…
We can use actually the same equations and the same expressions that we used…for Sneer and Grrr;…we just need to combine them on one slider.…Now there is one extra little trick that you have to do and we will teach you that as well.…First thing we want to do is make sure my Smile/Frown controller is selected, and…let's go into our Animation Editor, go into Blend Shape.…Let's go ahead and just create an expression.…So we can create one for, let's say, smile right, Create New Expression.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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