Join Aaron F. Ross for an in-depth discussion in this video Creating a skydome, part of Creating Natural Environments in Maya.
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There are a lot of different ways of creating environment backdrops to simulate…geometry in the distance.…In this chapter, we will look at a couple of them.…We will create a skydome for the sky, and we will also create some matte…paintings to represent the mountains in the distance.…You can see here that I've got my terrain visible, and I can usually see the…texture here, but that's just because I'm in High Quality Rendering mode in the viewport.…However, you'll find that it's not really practical to have that on all the time…because you might have display glitches,…so I am just going to turn the Renderer back to Default Quality Rendering. And I…won't be able to see that texture, but I got a sense of what it looks like, so I…can proceed from there.…
So I want to create a skydome, and that's going to represent the sky of course,…and I will place a ramp texture on it, so that I can make it fade out from top to bottom.…So let's start by creating a polygon sphere: Create > Polygon Primitive > Sphere.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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