Join Adam Crespi for an in-depth discussion in this video Creating the skeleton, part of Maya: HumanIK Rigs.
Creating a skeleton for HumanIK character is straightforward.…We go to the HumanIK Tab or Character Controls located next to the Attribute…Editor and Channel Box, and either click on Create Skeleton, or drop down under…the blue HumanIK button to choose Create and Skeleton.…When a Skeleton is created, it may not be sized to the character accurately.…We have a character scale we can play with here.…I'll click on the fourth tab, and open out that menu so I can see all the…parts and checkboxes.…We can play with the character scale to get it adjusted and we'll also scale…bones to actually fit where the character's joints go.…
We can increase the Bone Count as we need to make sure it fits what our…character should be able to do.…For example, we may want more bones in the spine putting in four, and we'll…see that spine shrink along with the character, but now have four bones and we…can scale it back out.…I'll put in a size of 3 and scale him up, and add-in just a couple of more,…and get him big enough.…
- Planning the workflow
- Creating the skeleton
- Creating animation clips in the Trax Editor
- Baking animation
- Sending control rigs to MotionBuilder