Join George Maestri for an in-depth discussion in this video Creating a skeleton pt. 2: Spine, part of Maya 8.5 Character Rigging.
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Okay, so now hopefully you have named all of your leg bones, and let's go ahead…and move on to the spine.…So we're going to go ahead and open the scene. We're going to open Chap02_02. No, Don't Save.…And in fact, I have already named this, so you actually could have been lazy and…just used my file, but hopefully you did some of the work.…And we're going to go ahead and draw the spine of this character.…Now the spine is the backbone of the character, and if you think about it, the…backbone actually moves along the back of the character.…
So we want to draw it towards this side of the character.…I notice a lot, sometimes a lot of novices will draw their spine right, smack…that through the center of the character. And that can work, but when you get…your character arching its back or bending forward, it's going to create that…rotation from the wrong place, and it's not going to look as natural, it's not…going to animate well.…So we kind of put it towards the back of the character, okay.…So let's go ahead and start drawing the spine.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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