Join George Maestri for an in-depth discussion in this video Creating a skeleton pt. 1: Legs and feet, part of Maya 8.5 Character Rigging.
Now that we know how to create joints and how to manipulate and modify…joints, let's go ahead and use all that knowledge to create a skeleton for our character.…So we're going to go ahead and load up the geometry of our character that's in the file.…We're going to go ahead and set our project first.…Exercise Files > Skeletons, OK, and now we're going to go ahead and open a file.…When we set our Project it sets up the pathing so it makes it easier to find files.…So let's just go ahead and just do Open Scene, and we'll go under Scenes/…Chapter 2_01, Open, and there's our character.…
We can start by drawing either, usually I start with the legs, that's the way I…personally do it, and that's what we're going to do here.…But some people start with the spine.…Typically, you want to start around the center of gravity of the character, which…is around the hip, so either the spine or the legs are a great place to start…when building a skeleton.…Now, when we build the skeleton, we do want to try and keep things organized.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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