Join George Maestri for an in-depth discussion in this video Creating a skeleton for the head, part of Maya 8.5 Character Rigging.
Now, we're going to rig the head and the face, and this is going to happen in several steps.…First thing we're going to do is create a small skeleton for the head and face…and jaw so that we can move the head and the jaw.…Then we're going to skin the head geometry to that skeleton.…And in this particular character we do have a separate head.…Now, all these techniques do work for single skin characters as well.…I just kind of separate it out because it makes a little bit easier conceptually…just to focus on the head.…And then after we skin the head we're going to add some Blend shapes to give…facial animation, and then we're going to add some controls to make it easy to animate.…
So with that in mind let's go ahead and start building our skeleton.…So first thing we need to do is set our project. We're working now in Chapter 06/06_Facial, OK.…And let's go ahead and open the scene.…Now, for in 06_Facial, the scenes are going to be in the scenes directory.…Let's go 06_01 and here's our character. What we need to do is create a skeleton.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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