From the course: Maya 2016 New Features
Unlock this course with a free trial
Join today to access over 22,400 courses taught by industry experts.
Creating single-mesh blend shapes - Maya Tutorial
From the course: Maya 2016 New Features
Creating single-mesh blend shapes
- The traditional method of a 3D morph effect, or what Maya calls a blend shape, is to make multiple copies of an object and they all have exactly the same topology, but you can move points around on each one of those models to change the shape and then interpolate between those various shapes to produce, for example, a character expression. I can make a copy of this head and then make the character smile and then animate the transition between those two versions of the head. Well with Maya 2016 we don't have to work as hard because we don't have to build multiple copies of the model. Additionally this reduces clutter in the scene. All we need is a single object. We just need to add the blend shape deformer. And it can be found in a couple of different places, in the animation menu set it's found under add and deform blend shape. In the rigging menu set it's found under deform blend shape. We just need to select the model and then invoke that menu item in order to add the blend shape…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.