Join George Maestri for an in-depth discussion in this video Creating simple eyes, part of Character Rigging in Maya.
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Now, let's start working on the character's head and face.…We're going to start by creating a very simple eye that can have a pupil control.…So right now, I've actually removed the eyes from this character.…We had some proxy eyes in there for the beginning of this lesson, but we're…going to go ahead and rebuild those to show you how to build some proper eyes.…Basically, for eyes, you just need to start with a sphere.…I mean the modeling is pretty easy.…
So let's go into the character's front viewport here, and we can build eyes…either using Surfaces, NURBS curves, or Polygons, it really doesn't matter.…Now, I'm going to go ahead and just create a polygonal eye.…So I'm going to just go ahead and just drag out a polygonal sphere, and in terms…of size I'm going to make it about 3 units big.…Okay, now we can adjust that as we fit the eye to the character.…Now, before I actually fit the eye to the character, I want to place a pupil on…this particular object.…
Right now, it's basically just gray.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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