Join Aaron F. Ross for an in-depth discussion in this video Creating shots, part of Cinematography in Maya.
…Let's create some shots in the Camera Sequencer.…As I mentioned previously, it's very important to…have the frame rate displayed in your View Port.…Because if it's not, then you won't know if…the animation is playing back too fast or too slow.…Which could lead you to make bad decisions in your animation and editing.…That can be enabled in Display > Heads-up Display…> Frame Rate, so I've got that turned on.…All right, so I'm going to open the Camera Sequencer now,…and that's under Window > Animation Editors > Camera Sequencer.…
And currently, there's nothing in here.…And you may need to zoom out to get the right frame range.…Normally it starts up zoomed in really tight.…You can see the frames here.…So I'm going to zoom out a bit with Alt and right-mouse, or with the mouse wheel.…And the current…time within the camera sequencer timeline is shown by this red bar here.…We just want to make sure we're on frame one.…And we can go ahead to the Camera Sequencer menu in Create Shot.…
And we want to go to the Options.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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