Join David Mattingly for an in-depth discussion in this video Creating the rest of the castle geometry, part of Digital Matte Painting 5: Camera Projection in Maya.
…In this lesson, we'll finish up the geometry for the castle.…Since these two front smokestacks stick so far above the rest of…the bridge, it's worth adding two…additional stretched cubes to catch the projections.…I like to get these roughly lined up in the projection cam, and then…once it looks roughly correct, go into the perspective cam to check what's been done.…Even though it looked right in…the projection cam, it's pretty far off the…mark and needs to be adjusted in this view.…The one thing I want to emphazise is that you should…get the projection working using some very rough geometry like this.…
Maybe 10 or 15 pieces should be fine for your castle.…And even less if you're just learning Maya.…What happens sometimes in my classes is that…students will do a lot of very elaborate modelling…on their castle before they project a texture.…Only to find out something has gone awry.…Depending on what has gone wrong, the geometry…may need to be severly revised or possibly rebuilt.…So don't spend a lot of time on the geometry before you test it.…
- What is camera projection?
- Isolating the layers in your painting
- Setting up for projection camera
- Adding geometry
- Projecting textures
- Animating the camera
- Vertex modeling
- Animating the background
- Adding flames, smoke, and glows
- Rendering your project
Skill Level Beginner
Photoshop CC 2013 Essential Trainingwith Julieanne Kost14h 58m Beginner
1. Getting Started with Camera Projection
2. Setting Up Your Maya File
3. Adding Geometry to Match Your Painting
4. Projecting Your Textures
5. Adding an Animated Camera
6. Advanced Camera Projection
7. Toning and Animating the Background
8. Adding Video and Special Effects
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