From the course: Maya: Shader Networks
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Creating a ramp texture
- [Instructor] We've already got part of our non-photo real shading network in the Hypershade. And that's the background of the paper for the engraving effect. And I'm using a Projection node here to project that 2D image onto all of the geometry equally. We can see that if we assign a Surface shader to the objects. Select all the objects in the camera Viewport, right click and choose Assign New Material. In the Assign New Material dialogue click Surface Shader, that opens the Attribute Editor automatically. We've got the surface shader, which is a material in the Associated Shading group. Let's rename them both. I'll call this surface shader ink paper surface shader. Select that prefix ink paper and copy it with Control + C, press Enter, go over to the Shading Group node and paste that in, ink paper_SG and press Enter. Currently, if we rendered this, we'll just get black. Let's connect the paper projection out color to the…
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Contents
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Understanding a non-photoreal network2m 50s
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Creating a ramp texture4m 7s
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Creating a noise texture2m 1s
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Multiplying colors with layered texture2m 6s
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Defining a cutoff threshold with a Condition node4m 28s
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Incorporating diffuse light with surface luminance3m 22s
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