Join Veejay Gahir for an in-depth discussion in this video Creating quads, part of Modeling an F1 Wheel in Maya.
…At this stage, we're ready now to create some quads from our handle base.…So, in chapter four, let's open up scenes > 04_02_F1_Handle_Quads.…On the right-hand side, we can see at the very…top, this will be the end result of this particular video.…And you'll notice that not all of these are quads some of them are still ngons.…It's not that important to have everything converted to quads;…we can always do some of these at a later date.…In fact, it makes more sense to do it at a later…date, because it becomes a little bit more obvious on the break-up.…
So, let's hide that.…Open the layer below, which is Handle_Base.…Let's go ahead and dissect this now.…I'm going to use the Interactive Split Tool.…And again, let's do the obvious ones first.…And…this last one, I want to go from this vertex point, right to the middle here.…Now…I want to Q out of this command, let's go to vertex mode, let's…select that middle one W and we're going to move it across like this.…So, we've got three ngons right in the middle.…Like I mentioned, we're going to deal with those at a later stage.…
Author
Released
4/17/2014This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render
Skill Level Intermediate
Duration
Views
Related Courses
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Modeling Vehicles in Maya
with Ryan Kittleson4h 24m Intermediate -
Modeling a Character in Maya
with Ryan Kittleson3h 3m Intermediate -
Sketching an F1 Wheel with SketchBook Pro
with Veejay Gahir26m 57s Appropriate for all
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Introduction
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Welcome54s
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1. Getting Started
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Setting the project defaults1m 24s
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Setting the scene units1m 57s
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Customizing shelves3m 8s
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2. Creating the Main Body
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Snapping polygons2m 58s
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Using the Merge Vertex tool5m 16s
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3. Creating the Buttons
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Creating the button base5m 23s
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Creating the button indent3m 39s
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Scaling the buttons1m 27s
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4. Creating the Handle
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The main footprint1m 25s
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Creating quads1m 10s
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Create a solid3m 44s
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Fine-tuning the handle2m 45s
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Mirror across the centerline2m 35s
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5. Additional Components
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Creating the paddles4m 46s
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Modeling the rotary dial8m 26s
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Modeling the center pad4m 35s
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6. Rendering
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Rendering exercise4m 49s
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Render settings3m 3s
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Conclusion
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Next steps26s
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Video: Creating quads