From the course: Modeling an F1 Wheel in Maya
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Creating quads using the Interactive Split tool - Maya Tutorial
From the course: Modeling an F1 Wheel in Maya
Creating quads using the Interactive Split tool
In this video, I'm going to show you how to create quads from our last operation, which was the Boolean operation. So, in Chapter three, let's open up file 03_02_F1_Button_Quads. So, on the right hand side, we can see from the layer editor, this will be the end result of this video. Let's hide this layer and open up the layer below. Let's go straight in to creating some quads here. I'm going to go in to object mode. Let's use our F1 shelf and this icon over here is the Merge Vertex tool. So, I'm simply going to pick a vertex and slide it over like this. And the idea here is to just tidy up these vertex points and merge vertexes that look logically placed. We can always change these at a later date. So, as we move through this, we're trying to always create a four-sided polygon ideally. But in this case, for example, right in this corner, we may have to split this. So, let's go to the Split tool, which is this icon here. I can pick this point here and just say Yes to that. Q to quit…
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