From the course: Maya: Bifrost Extension

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Creating and publishing a compound

Creating and publishing a compound - Maya Tutorial

From the course: Maya: Bifrost Extension

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Creating and publishing a compound

- [Instructor] We've got our simplex noise effect working and we can demonstrate that if we select our taurus object and go into its output nodes to by frost graph one and make adjustments to these various attributes such as the displacement amount and select that name and middle mouse drag to access the virtual sliders and set that displacement amount or the frequency. We can set that to a higher value, maybe 0.3. And the seed, which is the randomness. We can set that to some other integer value like four and get a different pseudo random result. Or again, we could change the position of the deformer relative to the object using the middle mouse button to position that deformer. So it's basically working exactly the way we want it to and it's preserving the position rotation and scale coming from the original object so that all the deformations happen in local space. At this point we can save out our height…

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