Join Aaron F. Ross for an in-depth discussion in this video Creating production-quality nHair, part of Maya: nHair.
…In this chapter, we will look at styling nHair.…But before we go too deeply into the features…for styling nHair, I want to talk about production quality.…So far in the course, we've used pretty modest settings for the hair.…But, if we want it to look really good in a rendering,…then we'll need to be a bit more aggressive about those settings.…So I want to walk you through the process of…what I've done to achieve this level of production quality.…First of all, the style that I've chosen here is a short…hairstyle, and because of that, we need to be ultra-careful about collisions.…
When we initially created the scalp emitter mesh, we…made it a little bit smaller than the character head.…I just want to show you that I've adjusted that so that…there's almost no gap between the emission mesh and the collision mesh.…And that's important because…if there was a large gap there, then the…hairs might collide and/or get stuck between the two surfaces.…I'll hide the Strokes layer, and select the scalp.…I'll make sure I unreference that.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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