From the course: Maya: nHair
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Creating production-quality nHair - Maya Tutorial
From the course: Maya: nHair
Creating production-quality nHair
In this chapter, we will look at styling nHair. But before we go too deeply into the features for styling nHair, I want to talk about production quality. So far in the course, we've used pretty modest settings for the hair. But, if we want it to look really good in a rendering, then we'll need to be a bit more aggressive about those settings. So I want to walk you through the process of what I've done to achieve this level of production quality. First of all, the style that I've chosen here is a short hairstyle, and because of that, we need to be ultra-careful about collisions. When we initially created the scalp emitter mesh, we made it a little bit smaller than the character head. I just want to show you that I've adjusted that so that there's almost no gap between the emission mesh and the collision mesh. And that's important because if there was a large gap there, then the hairs might collide and/or get stuck between the two surfaces. I'll hide the Strokes layer, and select the…
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Contents
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Creating production-quality nHair8m 2s
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Transforming curves2m 39s
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Using Start Curve Attract3m 9s
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Modifying curves3m 53s
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Creating long hairstyles4m 38s
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Locking curve length1m 52s
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Editing curve CVs4m 14s
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Applying nConstraints5m 58s
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