Join George Maestri for an in-depth discussion in this video Creating polygonal objects, part of Maya 2013 Essential Training: 2 Polygonal Modeling Techniques.
Maya has two main forms of modeling, Polygonal modeling and NURBS modeling.…This course is about Polygonal modeling, so let's go ahead and get started by creating…some basic polygonal primitives.…Now we can do this in a number of places, we can use the Create menu, and we have an…option here called Polygon Primitives.…If we want we can select any of these, or if we are going to be doing a lot of work…here we can click on this dotted line here and tear this off.…
You can also go over to the Polygon shelf if you have your shelves visible.…And in this you'll see a lot of the polygonal primitives are available, not all of them but a lot of them.…So let's go ahead and get started by creating some basic primitives, we're going to start with a sphere.…So I'm going to go ahead and just go Create > Polygon Primitives > Sphere, and you can see my cursor…changes and Maya gives me a little hint to drag on the grid.…So all I have to do is left-click and drag, and there I have my sphere.…
And if I hit the 5 key on the keyboard we can shade it to see what it looks like.…
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
Skill Level Beginner
1. Polygonal Modeling Tools
2. Editing Polygonal Models
3. Working with Edge Loops
4. Refining Polygonal Models
5. Additional Polygonal Tools
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