Join Ryan Kittleson for an in-depth discussion in this video Creating a pedestal with Spotlight, part of Digital Creature Creation in ZBrush Photoshop and Maya.
Creating some kind of platform base or environment for your creature can be an…important part of its presentation.…It should be something simple so that it doesn't distract from the creature.…It should also relate to the story behind the creature or its habitat.…From a practical standpoint, a base of some kind is visually helpful, because it…places the creatures solidly on a surface rather than having it float in midair.…The creature's shadow will also have a place to rest and the design of the base…can reinforce the design of the creature.…Our little Dewhopper lives in the desert, so we will use a photo of some cracked…desert mud to sculpt cracks into a flat surface.…
The process for making this is a little different from making something that…will be animated, because of that we have fewer constraints and are more free to…just have fun with it.…Let's start out with a fresh scene in ZBrush and make a flat plane to work on.…So let's get the plane primitive or let's just click twice on Cylinder 3D…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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