Join Aaron F. Ross for an in-depth discussion in this video Creating passive rigid bodies, part of Maya Dynamics: Creating Simulations (2012).
Now we are ready to start simulating.…We want to create so-called "passive rigid bodies" for the ground plane and…any collision objects.…A passive rigid body is one that will collide with other rigid bodies, but it is immobile.…It will stay static.…It could actually have keyframes placed on it unlike an active rigid body which…is going to be directly under the control of the simulation.…In general, the passive rigid bodies will be things like the ground plane or in…this case the backplane of my bowling alley lane.…
So, to create a passive rigid body, you simply select an object like this…backplane here, and you want to go into a menu set up here called Dynamics.…Not nDynamics, that's Nucleus Dynamics.…What we want this time in fact are the old-school plain vanilla Dynamics.…And with that object selected, I will simply go up here to the menu that says…Soft/Rigid Bodies, and I want to choose Create Passive Rigid Body.…
Now two things have happened.…Number one, a node has been added to that object: it's a Rigid Body node.…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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