Join George Maestri for an in-depth discussion in this video Creating particle collisions, part of Maya 2009 New Features.
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Now let's take a look at collisions between particles and objects in…nParticles. This is pretty simple to use. I have a file here called…collisions.mb. So let's take a look at this. I have got a trough, a spout and…then in the back of that spout I have a little plane. Let's go ahead and select…that. And then under nParticles we want to make sure that we have a Water …checked. So we are going to create water type particles and then we are just…going to go Emit from Object, make sure that the plane is selected. And then…when I scroll back to zero and play this, you can see that it's emitting water,…or water-like particles. Now what is happening here though is that the water…is just emitting from that plane and it's being affected by gravity, but it's…not flowing.…
So as you can see this is not interacting with the trough or the spout, so…let's go ahead and add those into the solution. We can do that by selecting…these and simply going over to nMesh. And all we have to do is Create Passive…
- Working with the new interface
- Organizing assets
- Creating muscles
- Sculpting muscle shapes
- Working with nParticles
- Creating emitters
- Animating with layers
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Working with the New Interface and Selection Tools
2. Organizing with Maya Assets
3. Creating Maya Muscles
4. Working with nParticles
5. Animating with Animation Layers
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