Join Veejay Gahir for an in-depth discussion in this video Creating the paddles, part of Modeling an F1 Wheel in Maya.
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…In this video, we're going to model the paddles for the F1 wheel.…In chapter 5, let's open up scene 05 01, F1 paddles.…So on the right hand side, we have a layer structure and…this is a snapshot of where we are in this particular project.…So right now, let's link these 2 paddles on this side.…The opposite side, holding the shift down, I'm…going to select the image plane, hide unselected objects.…In this case I missed the handle, so I'm just…going to select the handle and then go to hide selected.…Okay the handle itself is obscured mainly by the red handle in the main body.…
So we're going to have to take some…guessing work on exactly how the handle would look.…But typically, this information will be provided…in a drawing by engineering or human factors.…So let's delete these on the left hand side and let's create a brand new handle.…Let's go to polygon cube.…I want to move and let's scale like this.…Now let's go into our perspective.…And…let's scale that back down like so.…I want to select a face.…
Back into the top view, W-2 move and let's just move it out to this position here.…
This course uses an F1 wheel as an example project, but the techniques can be applied to any other automotive or consumer product. For more information, watch the first part of this series, Sketching an F1 Wheel in SketchBook.
- Importing the reference image
- Snapping polygons
- Creating quads and solids
- Adding chamfered edges
- Mirroring across a center line
- Adding buttons and handles
- Positioning lights
- Setting up your render